The Age of Balance
Centuries have passed since the second coming of Yorast.
But the cataclysmic events that accompanied his return have not been forgotten. In the wake of Yorast’s chaos, a new and powerful movement for unity transcending all barriers of race, geography, or creed emerged. In response to this, the surviving Free Peoples united into a single nation. In an act of homage to the powerful sorcerer god, they have named their land the Isle of Yorast.
As always, there are forces at work that threaten the delicate balance of civilization. As adventurers in this campaign, you will find yourself increasingly drawn into these tensions as you grow in power—whether you like it or not.